![]() ![]() Her illustrations featured a distinctive, traditional Japanese calligraphy style. For the early games (Part 1 to 4), the characters are created and illustrated by Shiroi Eiji. There are two main artists responsible for the character designs and illustrations. Several characters are loosely based on real people from Japanese history.įrom Left to Right: creator Yasushi Adachi, composer Tate Norio, director Tomoaki Fukui and designer Kiyoji Tomita. Much of the music includes traditional Japanese instruments (predominately the shakuhachi) and later enka. ![]() ![]() Win quotes and other cut scenes provide subtitles in several languages, including but not limited to English, Portuguese, and German. For instance, unlike most American versions of Japanese video games, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-day slang. Samurai Shodown consequently portrays snippets of the Japanese culture and language internationally with little edits. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. The stories in the series takes place in 18th century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 17), with great artistic license so that foreign-born characters (including some from places that didn't exist as such in 1788) and fictional monsters can also be part of the story. Special Illustration by Senri Kita for the SNK Brand 40th Anniversary. ![]()
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